![]() ![]() If you found lets say broken physics in a game focused around physics, again yes an issue. I get the complaint, but isn’t this the wrong game to really focus on this stuff? If you found a gold dupe in an MMO where the economy matters, yea, major issue. It certainly has zero impact on story or on how you decide to solve most quests. ![]() And even with abusing thievery to basically have unlimited gold, I still don’t think this trivializes combat via overpowered items (I’m not 100%, but doesn’t DOS2 limit what you can equip by level, so at best you can hit at-level power?). While you are technically correct, especially on the crafting but even so with thievery, for me personally those things maybe took away 5% of my overall enjoyment of the game? I mean its an SRPG with a focus on combat and story. For me, it’s when there is evidence the developers stopped caring, didn’t bother to playtest, or never knew what the hell they wanted to do in the first place. Maybe it’s cringy dialog, cliche plot, bad graphics, slow leveling, too many random battles, etc, etc etc. When it’s clear that the designers can’t be bothered to care about balance at all, it’s even less fun still.Įveryone has their hang-ups. When it’s this brain-dead easy, it’s less fun. Nevermind the fact that the fun I have playing games usually comes from leveraging my whole mind against the systems in the game, and puzzling out a solution. I should not have to handicap myself to have fun playing a game. It is also a choice I shouldn’t have to make. And, you know, keep the remaining 4849g I just stole from them. I was given a few dialog options on how to respond, including trying some Persuasion checks or attacking the NPC outright. Know what’s really laughable? One time I stole 5000g from a random non-vendor NPC, but actually got caught. The latter would make level 6 Thievery worth 2278g per vendor, which is still probably game-breaking, but at least not to the same degree. Go up 300g each time, or increase it by 50% each time, or something. Each step value varies wildly between 40-140%. What was this game supposed to be balanced around? Anything?! “Just don’t pickpocket vendors.” Or maybe the professional (?) game designers could change the Pickpocket values to be a tiny bit more consistent or sane. And it’s not just vendors either – I saw a fisherman with 2900g just walking around, so I nabbed that too. Having a crazy-scaling Thievery skill though, with zero repercussions, that can succeed at any Sneak level by simply creating a smoke cloud, essentially means every single vendor in the game gives you entire dungeons’ worth of loot for nothing. Vendors being able to sell you Epic/Legendaries is whatever, as that simply makes it necessary to collect all the things so you can save gold and buy them. …I mean, do you understand? Crafting being weaksauce (on purpose?) is one thing that simply means the game is balanced around loot drops. I wouldn’t expect this level of disregard for balance from Early Access shovelware. DOS2 is a very pretty game with an interesting combat system submerged in hot, sloppy garbage game design. There is so much wrong with this, that I don’t even know where to start. Lucky Find can also break your game with free Legendary items in every X containers. Respeccing is free though, so it’s no big deal to turn anyone into a master thief long enough to rob entire kingdoms blind. The only limitation on this mechanic is that you can only pickpocket a given NPC one time… per character. The victim will try and find the thief for about two minutes, but that’s it. So, I purchase the expensive goods, then pickpocket 6000g back. I’m in the first major town in Act 2, and most vendors have ~3500g on them, and selling multiple epics/Legendary items… which is its own thing, but nevermind. It actually scales up even higher than this (224k at level 14?!), but Thievery 6 is where I’m at currently with my gear bonuses. At level 1, you can pickpocket up to 300g worth of goods. This is a Civil Skill you need to put points into in order to Lockpick and Pickpocket. As it turns out, the devs are just morons. ![]()
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